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EventDispatcher
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com.sun.lwuit.util</FONT>
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Class EventDispatcher</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.sun.lwuit.util.EventDispatcher</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>EventDispatcher</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
Handles event dispatching while guaranteeing that all events would
 be fired properly on the EDT regardless of their source. This class handles listener
 registration/removal in a safe and uniform way.
<P>

<P>
<HR>

<P>

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<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#EventDispatcher()">EventDispatcher</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#addListener(java.lang.Object)">addListener</A></B>(java.lang.Object&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a listener to the dispatcher that would receive the events when they occurs</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#fireActionEvent(com.sun.lwuit.events.ActionEvent)">fireActionEvent</A></B>(<A HREF="../../../../com/sun/lwuit/events/ActionEvent.html" title="class in com.sun.lwuit.events">ActionEvent</A>&nbsp;ev)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fires the event safely on the EDT without risk of concurrency errors</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#fireDataChangeEvent(int, int)">fireDataChangeEvent</A></B>(int&nbsp;index,
                    int&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fires the event safely on the EDT without risk of concurrency errors</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#fireFocus(com.sun.lwuit.Component)">fireFocus</A></B>(<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;c)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fires the event safely on the EDT without risk of concurrency errors</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#fireSelectionEvent(int, int)">fireSelectionEvent</A></B>(int&nbsp;oldSelection,
                   int&nbsp;newSelection)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fires the event safely on the EDT without risk of concurrency errors</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#fireStyleChangeEvent(java.lang.String, com.sun.lwuit.plaf.Style)">fireStyleChangeEvent</A></B>(java.lang.String&nbsp;property,
                     <A HREF="../../../../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>&nbsp;source)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fires the style change even to the listeners</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.Vector</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#getListenerVector()">getListenerVector</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the vector of the listeners</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#hasListeners()">hasListeners</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the event dispatcher has registered listeners</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#isBlocking()">isBlocking</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates whether this dispatcher blocks when firing events or not, normally
 a dispatcher uses callSeriallyAndWait() to be 100% synchronos with event delivery
 however this method is very slow.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#removeListener(java.lang.Object)">removeListener</A></B>(java.lang.Object&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Remove the listener from the dispatcher</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#setBlocking(boolean)">setBlocking</A></B>(boolean&nbsp;blocking)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates whether this dispatcher blocks when firing events or not, normally
 a dispatcher uses callSeriallyAndWait() to be 100% synchronos with event delivery
 however this method is very slow.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/util/EventDispatcher.html#setFireStyleEventsOnNonEDT(boolean)">setFireStyleEventsOnNonEDT</A></B>(boolean&nbsp;fire)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When set to true, style events will be dispatched even from non-EDT threads.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="EventDispatcher()"><!-- --></A><H3>
EventDispatcher</H3>
<PRE>
public <B>EventDispatcher</B>()</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="setFireStyleEventsOnNonEDT(boolean)"><!-- --></A><H3>
setFireStyleEventsOnNonEDT</H3>
<PRE>
public static void <B>setFireStyleEventsOnNonEDT</B>(boolean&nbsp;fire)</PRE>
<DL>
<DD>When set to true, style events will be dispatched even from non-EDT threads.
 When set to false, when in non-EDT threads, style events will not be dispatched at all (And developer has to make sure changes will be reflected by calling revalidate after all the changes)

 Default is false. Setting this to true results in a performance penalty, and it is better instead to simply aggregate events performed on non-EDT threads and when all are over - call revalidate on the relevant container.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fire</CODE> - true to fire on non-EDT, false otherwise</DL>
</DD>
</DL>
<HR>

<A NAME="addListener(java.lang.Object)"><!-- --></A><H3>
addListener</H3>
<PRE>
public void <B>addListener</B>(java.lang.Object&nbsp;listener)</PRE>
<DL>
<DD>Add a listener to the dispatcher that would receive the events when they occurs
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - a dispatcher listener to add</DL>
</DD>
</DL>
<HR>

<A NAME="getListenerVector()"><!-- --></A><H3>
getListenerVector</H3>
<PRE>
public java.util.Vector <B>getListenerVector</B>()</PRE>
<DL>
<DD>Returns the vector of the listeners
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the vector of listeners attached to the event dispatcher</DL>
</DD>
</DL>
<HR>

<A NAME="removeListener(java.lang.Object)"><!-- --></A><H3>
removeListener</H3>
<PRE>
public void <B>removeListener</B>(java.lang.Object&nbsp;listener)</PRE>
<DL>
<DD>Remove the listener from the dispatcher
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - a dispatcher listener to remove</DL>
</DD>
</DL>
<HR>

<A NAME="fireDataChangeEvent(int, int)"><!-- --></A><H3>
fireDataChangeEvent</H3>
<PRE>
public void <B>fireDataChangeEvent</B>(int&nbsp;index,
                                int&nbsp;type)</PRE>
<DL>
<DD>Fires the event safely on the EDT without risk of concurrency errors
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>index</CODE> - the index of the event<DD><CODE>type</CODE> - the type of the event</DL>
</DD>
</DL>
<HR>

<A NAME="fireStyleChangeEvent(java.lang.String, com.sun.lwuit.plaf.Style)"><!-- --></A><H3>
fireStyleChangeEvent</H3>
<PRE>
public void <B>fireStyleChangeEvent</B>(java.lang.String&nbsp;property,
                                 <A HREF="../../../../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>&nbsp;source)</PRE>
<DL>
<DD>Fires the style change even to the listeners
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>property</CODE> - the property name for the event<DD><CODE>source</CODE> - the style firing the event</DL>
</DD>
</DL>
<HR>

<A NAME="fireActionEvent(com.sun.lwuit.events.ActionEvent)"><!-- --></A><H3>
fireActionEvent</H3>
<PRE>
public void <B>fireActionEvent</B>(<A HREF="../../../../com/sun/lwuit/events/ActionEvent.html" title="class in com.sun.lwuit.events">ActionEvent</A>&nbsp;ev)</PRE>
<DL>
<DD>Fires the event safely on the EDT without risk of concurrency errors
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ev</CODE> - the ActionEvent to fire to the listeners</DL>
</DD>
</DL>
<HR>

<A NAME="fireSelectionEvent(int, int)"><!-- --></A><H3>
fireSelectionEvent</H3>
<PRE>
public void <B>fireSelectionEvent</B>(int&nbsp;oldSelection,
                               int&nbsp;newSelection)</PRE>
<DL>
<DD>Fires the event safely on the EDT without risk of concurrency errors
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oldSelection</CODE> - old selection<DD><CODE>newSelection</CODE> - new selection</DL>
</DD>
</DL>
<HR>

<A NAME="fireFocus(com.sun.lwuit.Component)"><!-- --></A><H3>
fireFocus</H3>
<PRE>
public void <B>fireFocus</B>(<A HREF="../../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>&nbsp;c)</PRE>
<DL>
<DD>Fires the event safely on the EDT without risk of concurrency errors
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>c</CODE> - the Component that gets the focus event</DL>
</DD>
</DL>
<HR>

<A NAME="hasListeners()"><!-- --></A><H3>
hasListeners</H3>
<PRE>
public boolean <B>hasListeners</B>()</PRE>
<DL>
<DD>Returns true if the event dispatcher has registered listeners
<P>
<DD><DL>

<DT><B>Returns:</B><DD>true if the event dispatcher has registered listeners</DL>
</DD>
</DL>
<HR>

<A NAME="isBlocking()"><!-- --></A><H3>
isBlocking</H3>
<PRE>
public boolean <B>isBlocking</B>()</PRE>
<DL>
<DD>Indicates whether this dispatcher blocks when firing events or not, normally
 a dispatcher uses callSeriallyAndWait() to be 100% synchronos with event delivery
 however this method is very slow. By setting blocking to false the callSerially
 method is used which allows much faster execution for IO heavy operations.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the blocking state</DL>
</DD>
</DL>
<HR>

<A NAME="setBlocking(boolean)"><!-- --></A><H3>
setBlocking</H3>
<PRE>
public void <B>setBlocking</B>(boolean&nbsp;blocking)</PRE>
<DL>
<DD>Indicates whether this dispatcher blocks when firing events or not, normally
 a dispatcher uses callSeriallyAndWait() to be 100% synchronos with event delivery
 however this method is very slow. By setting blocking to false the callSerially
 method is used which allows much faster execution for IO heavy operations.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>blocking</CODE> - the blocking value</DL>
</DD>
</DL>
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